Tall, lithe and sneaky, the Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world's absence of magic. Generally weak physically, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.
Gunners are fast and engage mostly in range and rarely in close combat. Gunners use a variety of moves to deal as much combos as possible and to deal large damage to make up for their lack of physical damage. Gunners use skills that usually suprise an opponent , such as windmill , gatling gun , and so on. Gunners are great at keeping enemies at bay , as their skills pack alot that either stuns them , makes them fall , or even knocks them back.Gunners use leather mastery , which adds a small bonus if he wears leather. Gunners are best at getting style points , but not technic points. Overall gunners are a good class for anyone.
Ranger: A Ranger is a true killing machine, leaving piles of bodies in his bloody path. Trusted revolver in hand, a Ranger has the fastest shooting speed of any of the Gunner subclasses. Also, more than any other kind of Gunner, he engages in melee combat as well as distance attacks.
Mechanic: A tinkerer by nature, the Mechanic is a Gunner adept at designing and building armies of robots programmed to rain down destruction on dungeon-dwelling monsters.
Spitfire: A Gunner with a penchant for harnessing magic becomes a Spitfire. He specializes in infusing elemental power into projectiles and explosives to maximize damage over large areas.
Launcher: A Gunner who really loves to blow things up specializes in heavy weapons and becomes a Launcher . He carries an armory full of the kind of firepower that deals massive area damage, wiping out entire flanks of advancing enemies at a time.